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So strap on those badges and get ready to get weird, in an adventure game Trojan-horsed into an action-platformer, where your actual enjoyment will be less about playing the video game, and more about buttoning through dialogue trees, making it the Dragon Age of the platforming genre, except you don't get to bang any of the characters. But maybe that's fine, because playing Psychonauts for the combat is like eating Taco Bell for the diarrhea. Get slap-happy with Psychonauts 2's most improved area: the combat, where steps were actually taken to make it way less terrible than the previous installment, with powers that feel like they're actually useful, and a snappier hand-to-hand system that plays more like a big-boy action game, which will keep you mildly entertained until you lose a fight exactly once, and resort to just spamming Mind Blast from max range until everything dies, until you reach a boss encounter and have to actually take the game seriously for, like, five minutes, in combat that still feels like an afterthought, if slightly less of one. that is, if you can stop sliding off the platforms for a single second, as Double Fine's dedication to not improving the gameplay shines through once more, with jumps that feel sloppier than eating chili on a roller coaster.
PSYCHONAUTS 2 TRAILER FULL
Truman: Trying to make me think I have brain damage!Ĭlamber your way through the actual levels of Psychonauts 2, where you'll explore psychedelic brainscapes and nightmares full of flesh and teeth, all of which have convenient platforms floating around in them, to collect a whole different set of garbage while at the same time solving people's problems in various poorly explained ways, through the clever use of the handful of actually new powers they gave you. Look, they're just staying 100% true to the Psychonauts blueprint, okay? Wander through the open campus of Psychonauts 2, using your awkward-but-surprisingly-powerful moveset to fly through the areas, until you inevitably land ass-first in a lake, as you search for collectibles to rank up your skills, with upgrades that you really don't need, and collect currency so you can buy the bags that get you currency faster, until you discover the real reason they built all of that stuff: the adventure game level of character dialogue, where Double Fine will once again show you the difference between charming and funny, with a script that will make you smile but rarely actually laugh.
PSYCHONAUTS 2 TRAILER PS2
Telekinetically float into a new Psychonauts adventure, in a whimsical world where psychic spies fix people's brains by getting all up in them, and where everyone's head weighs as much as the rest of their bodies, then slip on the goggles of Raz, a psychic prodigy with an acrobatic past, who is once again thrust into a Harry Potter-esque psychic school with very poorly defined goals, then asked to save the day from a mysterious encroaching evil, by swapping people's brains, directing their thoughts, and generally just f*cking up their psyche, through the medium of unique platforming levels that deliver on their concept, but that still kind of play like a PS2 game.
PSYCHONAUTS 2 TRAILER SERIES
Now, return to a classic series and put the platformer genre to its true test: Which one gives the best brain? You've played platformers where your character is eviscerated for your pleasure. You've played platformers with cutesy mascots and instantly-dated jokes.